Mork Borg Monday: The Masticator Gate by Skeletonkey Games

“The SHADOW laid claim to the world.”

Okay, I know I missed last week, and some of y’all are sore at me. But I have a good reason, I was busy launching the Morkkabeans 1.1 Kickstarter! That said, I knew I couldn’t put off another week without putting my attention on Mork Borg Monday. And to make up for last week, this one’s a two-fer.

Today we look at The Masticator Gate and The Endless Demon Deck.

The book is a three-part adventure ending in a horrifying demonic realm that can reset reality and put off the last misery for another moment. You can grab it on DTRPG.

The Endless Demon Deck is a three-part deck featuring legs, heads, and torsos for mix-and-match demon adversaries! I picked my copy up from DTRPG.

Physical Product: 6/7

The book and the deck are both print-on-demand. However, I’m giving the book a slight bump for being 8.5×8.5 which is a fun size for a rulebook.

Art: 8

Oh yes, the art is great for this book and this deck, everything fits and is laid out so nicely. There are a few pieces of “commons” art, but the lion’s share of what’s in here is original and has an aesthetic that fits the game perfectly. The way the demon deck lines up so you can build the demons out like an exquisite corpse is a lot of fun.

Writing/Editing: 7

Well edited, well written, this is a good team over at SkeletonKey

World/Fiction: 8

  • Design: From a design perspective, what we really have is a bundle of three adventures and a culminating end, a campaign book for a dying world. When you consider the fact that the world could end at any point due to miseries being rolled, it makes the idea of a longer campaign a little hopeless. But with a goal of postponing the end times, players could become invested in the end game, until the big reveal…
  • Originality: Well done, I think the endless demon deck alone makes this a super fun project. The Masticator Gate doesn’t bring anything super new to story telling over-all, but it does play with the themes and feeling of Mork Borg in really good ways.
  • Fleshed out: The cosmology of Mork Borg is so confusing, but at the same time, that inscrutable mystery isn’t any less clear than the shit-show we’re dealing with in real life. I think this adventure plays and reads really well, a scrumptious literary meal.
  • Engaging: A fun time, especially building out demons randomly.
  • Mechanics: This one is interesting, the book by itself is straightforward, but when you add the randomly generated demons from the deck and some other elements that are almost rogue-like in nature, you get a game supplement that I am pretty excited to test run!

Overall: 8.05

Final Thoughts: I actually grabbed the deck first, and then the book. I bought the book because I loved the idea behind the deck and wanted to see how the game and world would spread out around that. I sort of wish the book had expanded on the cards a bit, like maybe each body part of the demon could change its personality and it’s motivation, as opposed to just adding stats and/or powers.

But overall the two things work well together and I’m very happy with the two products. I think that incorporating different forms of media and products into a tabletop game can really enhance the experience and make it both more fun and more tense for everyone involved.

Hey! Do you think “Who is this John guy and what makes him such an expert?” Do you say “Does he think he can do better?”

NO! I don’t. But I do think I can do it! Right now, on Kickstarter you can back my project, Morkkabeans 1:1. So if you’re into weird metaphysics and Mork Borg, please check it out!

Have a physical game or supplement you want John to review? Contact him below!

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